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<nowiki>https://zerokey.com/quantum-rtls/?utm_term=&utm_campaign=Performance-Max-First&utm_source=adwords&utm_medium=ppc&hsa_acc=7079635611&hsa_cam=21796073721&hsa_grp=&hsa_ad=&hsa_src=&hsa_tgt=&hsa_kw=&hsa_mt=&hsa_net=adwords&hsa_ver=3&gad_source=1&gad_campaignid=21802446398&gclid=Cj0KCQjwh5vFBhCyARIsAHBx2wxHFierV_31exIYsc-bv5wT9kmRHszM5zS3X0CH7FQJqZYW2wplM7gaAjd5EALw_wcB</nowiki> | <nowiki>https://zerokey.com/quantum-rtls/?utm_term=&utm_campaign=Performance-Max-First&utm_source=adwords&utm_medium=ppc&hsa_acc=7079635611&hsa_cam=21796073721&hsa_grp=&hsa_ad=&hsa_src=&hsa_tgt=&hsa_kw=&hsa_mt=&hsa_net=adwords&hsa_ver=3&gad_source=1&gad_campaignid=21802446398&gclid=Cj0KCQjwh5vFBhCyARIsAHBx2wxHFierV_31exIYsc-bv5wT9kmRHszM5zS3X0CH7FQJqZYW2wplM7gaAjd5EALw_wcB</nowiki> | ||
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=== ๐ 3. GPU Audio SDK === | |||
* Tech Stack: C++ + CUDA/Metal/OpenCL | |||
* Functionality: Real-time DSP and neural audio processing with ultra-low latency. | |||
* Use Case: DAWs, spatial audio, convolution reverb, room correction, ML-based plugins. | |||
* Highlights: | |||
** Dual-scheduler architecture for CPU-GPU coordination. | |||
** Discretized execution windows (100โ200 ยตs) for real-time performance. | |||
** Supports VST3/AUv2 plugin development. | |||
** https://forums.developer.nvidia.com/t/gpu-processing-with-daw/80124 | |||
** https://gpu.audio/sdk?ref=soundonsoundnews | |||
Latest revision as of 12:23, 25 August 2025
For interesting things to view in work
https://zerokey.com/quantum-rtls/?utm_term=&utm_campaign=Performance-Max-First&utm_source=adwords&utm_medium=ppc&hsa_acc=7079635611&hsa_cam=21796073721&hsa_grp=&hsa_ad=&hsa_src=&hsa_tgt=&hsa_kw=&hsa_mt=&hsa_net=adwords&hsa_ver=3&gad_source=1&gad_campaignid=21802446398&gclid=Cj0KCQjwh5vFBhCyARIsAHBx2wxHFierV_31exIYsc-bv5wT9kmRHszM5zS3X0CH7FQJqZYW2wplM7gaAjd5EALw_wcB
๐ 3. GPU Audio SDK
- Tech Stack: C++ + CUDA/Metal/OpenCL
- Functionality: Real-time DSP and neural audio processing with ultra-low latency.
- Use Case: DAWs, spatial audio, convolution reverb, room correction, ML-based plugins.
- Highlights:
- Dual-scheduler architecture for CPU-GPU coordination.
- Discretized execution windows (100โ200 ยตs) for real-time performance.
- Supports VST3/AUv2 plugin development.
- https://forums.developer.nvidia.com/t/gpu-processing-with-daw/80124
- https://gpu.audio/sdk?ref=soundonsoundnews